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Half-Life 2 with Cinematic Mod 8.2 and Dark Messiah of M&M

Source Engine maxed out: Half-Life 2 and Dark Messiah

What's the maximum visual quality possible with games based on Valve's Source Engine? PCGH checked Half-Life 2 and Dark Messiah.
Dark Messiah of Might and Magic: Source Engine of 2006 with LOD Mod, 1.920x1.200, 16x SSAA (GTX 280), 16:1 AF
 
Dark Messiah of Might and Magic: Source Engine of 2006 with LOD Mod, 1.920x1.200, 16x SSAA (GTX 280), 16:1 AF [Source: view picture gallery]
Half-Life 2: Source Engine of 2004 with Fakefactory Cinematic Mod 8.2, 1,920x1,200, 16x SSAA (GTX280), 16:1 AF, no Motion Blur
 
Half-Life 2: Source Engine of 2004 with Fakefactory Cinematic Mod 8.2, 1,920x1,200, 16x SSAA (GTX280), 16:1 AF, no Motion Blur [Source: view picture gallery]
PCGH tried to squeeze the best visual quality possible out of Valve's Source Engine. For this task we used Dark Messiah of Might & Magic (with LOD mod) and Half-Life 2 with the Fakefactory Cinematic Mod 8.2.

Our system was powered by a Geforce GTX 280 and the resolution was set to 1,920 x 1,200. The screenshots were made with sixteenfold super sampling and 16:1 AF. For Half-Life 2 we installed version 8.2 of the Fakefactory Cinematic Mod. In Dark Messiah we deactivated the LOD via console commands, in order to ensure maximal texture quality at far distances.

Have fun with our Source Engine game screenshots. If you know another Source Engine game with extraordinary graphics, use the commentary function and tell us.


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Author: Marc Sauter (Jul 28, 2008)






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