16:1 AF in Crysis (picture: PCGH)
"Anisotropic Filtering" in reality (picture: PCGH)
We all know that
Crysis is still the most graphically appealing computer game. It combines all the modern graphics technologies into an impressive composition. Therefore it is predestinated for a comparison with reality.
16:1 AF in Crysis (picture: PCGH)
Crysis versus Realität "Parallax Occlusion Mapping" plus "Depth of Field" in Reality (picture: PCGH)
Parallax Occlusion Mapping in Crysis (picture: PCGH)
HDR-Rendering, Depth of Field, Pixel-Shading, Parallax Occlusion Mapping, Motion Blur, Soft Shadows and what not: Crysis got all of them. But can the reaches the conversion of those features, the optical perfection of our real world? Us the commentary function to tell us what you think.
Dynamic Soft Shadows" (characters) in Reality (picture: PCGH) ...
Dynamic Soft Shadows (characters) in Crysis (picture: PCGH)
All of the reality pictures were taken on a trip over some of the Friesian Islands (Northern Germany) in the North Sea. The Crysis scenes originate from Crytek's imagination. The game was run in DX 9 mode on a Radeon HD 4850. As graphical gimmicks we installed the
Mster Config Mod 3.0 and activated 4X FSAA, 16:1 AF and Adaptive AA (Supersampling).
"HDR Rendering", "Pixel-Shading" and Reflections in Reality (picture: PCGH)
HDR Rendering, Pixel-Shading and Reflections in Crysis (picture: PCGH)
Alle Bilder finden Sie in der Galerie.