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Graphics versus Reality

PCGH Special: Crysis vs. Reality

What happens if a PC Games Hardware editor goes on holiday? Yes he takes photos of visual effects to compare them with screenshots of games.
16:1 AF in Crysis (picture: PCGH)
 
16:1 AF in Crysis (picture: PCGH) [Source: view picture gallery]
'Anisotropic Filtering' in reality (picture: PCGH)
 
"Anisotropic Filtering" in reality (picture: PCGH) [Source: view picture gallery]
We all know that Crysis is still the most graphically appealing computer game. It combines all the modern graphics technologies into an impressive composition. Therefore it is predestinated for a comparison with reality.
16:1 AF in Crysis (picture: PCGH)
 
16:1 AF in Crysis (picture: PCGH) [Source: view picture gallery]


Crysis versus Realität
'Parallax Occlusion Mapping' plus 'Depth of Field' in Reality (picture: PCGH)
 
"Parallax Occlusion Mapping" plus "Depth of Field" in Reality (picture: PCGH) [Source: view picture gallery]
Parallax Occlusion Mapping in Crysis (picture: PCGH)
 
Parallax Occlusion Mapping in Crysis (picture: PCGH) [Source: view picture gallery]
HDR-Rendering, Depth of Field, Pixel-Shading, Parallax Occlusion Mapping, Motion Blur, Soft Shadows and what not: Crysis got all of them. But can the reaches the conversion of those features, the optical perfection of our real world? Us the commentary function to tell us what you think.

Dynamic Soft Shadows' (characters) in Reality (picture: PCGH) ...
 
Dynamic Soft Shadows" (characters) in Reality (picture: PCGH) ... [Source: view picture gallery]
Dynamic Soft Shadows (characters) in Crysis (picture: PCGH)
 
Dynamic Soft Shadows (characters) in Crysis (picture: PCGH) [Source: view picture gallery]
All of the reality pictures were taken on a trip over some of the Friesian Islands (Northern Germany) in the North Sea. The Crysis scenes originate from Crytek's imagination. The game was run in DX 9 mode on a Radeon HD 4850. As graphical gimmicks we installed the Mster Config Mod 3.0 and activated 4X FSAA, 16:1 AF and Adaptive AA (Supersampling).

'HDR Rendering', 'Pixel-Shading' and Reflections in Reality (picture: PCGH)
 
"HDR Rendering", "Pixel-Shading" and Reflections in Reality (picture: PCGH) [Source: view picture gallery]

HDR Rendering, Pixel-Shading and Reflections in Crysis (picture: PCGH)
 
HDR Rendering, Pixel-Shading and Reflections in Crysis (picture: PCGH) [Source: view picture gallery]


Alle Bilder finden Sie in der Galerie.

--
Author: Raffael Vötter (Jul 28, 2008)






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