The chip giant already said to aim for the high-end sector with Larrabee, but now Intel's Aaron Coday emphasized that they specifically meant the high-end performance around the turn of the year 2009/2010.
Aaron Coday (Intel
) explained some Larrabee
details. [Source: view picture gallery]
According to Aaron Coday, the Larrabee architecture, considered to be an optimized x86 architecture by Intel, was designed as an attack on the high-end graphics market in the first place. In fact the target is not, as it could be read several times, the present high-end level. Intel is said to have extrapolated the expected performance of AMD's and Nvidia's high-end devices of a time around the scheduled Larrabee launch. According to those values they set their own performance target.
Block diagram of Intel’s Larrabee
, which is said to rough up the high-end segment of late 2009. [Source: view picture gallery]
Aaron Coday also said that with Larrabee developers' dream come true: Visual effects that cannot be realized today wouldn't be a problem for the x86 compatible architecture of Larrabee. As an example he mentioned Transparencies, which are independent of sorting mechanisms and thus wouldn't need any preliminary work of the CPU.
The primary focus of Larrabee had been on games on DirectX and Open GL from the first day of development. That the Intel Software Group had been that impressed by the ray tracing capabilities, that rumors about a purebred Ray tracing card were created, amuses Aaron Coday. He said possibly some of the "Software Guys” got a little too excited.