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Crysis Warhead

Crysis Warhead: Scalability of CPU clock speed and number of cores

In our benchmark special we already checked how the game is working with different graphics cards and CPUs. Now we deliver some detailed processor tests.
Crysis Warhead: Scalability of CPU clock speed and number of cores
 
[Source: view picture gallery]
Since it has been released Crysis is called considered to be a "graphics card killer” and innumerous reviews and benchmarks on the web tell the same about Warhead. At the weekend we wanted to know it for sure and took a closer look at the performance effect of the CPU. Therefore we didn't just check different clock speeds but also the effect of multiple cores.
Crysis Warhead: Benefits with more cores?
 
Crysis Warhead: Benefits with more cores? [Source: view picture gallery]

Crysis Warhead: Test system ...
All benchmarks were made on a system with the following components: We took a Gigabyte X38-DQ6 motherboard, an Intel Core 2 Quad Q6600 and 2 x 2,048 MiByte DDR2 1066 RAM. This chassis was combined with a Geforce 8800 GTX (768 MiByte) and the popular Radeon HD 4870 (512 MiByte). The operating system is Windows XP x86 with Service Pack 3.

Crysis Warhead: Task Manager with 2 cores (picture: PCGH)
 
Crysis Warhead: Task Manager with 2 cores (picture: PCGH) [Source: view picture gallery]
Crysis Warhead: Task Manager with 4 cores (picture: PCGH)
 
Crysis Warhead: Task Manager with 4 cores (picture: PCGH) [Source: view picture gallery]
... and settings
The stick to Warhead's "Enthusiast” settings for our benchmarks - so we have the best available graphics quality without editing the configuration files. To shift the workload we run our benchmarks at 1,024 x 768 and 1,690 x 1,050 both without FSAA/AF and with default clock speeds of the graphics cards. We also ran an additional test at 800 x 600 with the graphics cards overclocked to their limits. This scenario is supposed to reveal, how much (and if at all) low-end graphics cards gain benefit of faster processors. All settings were tested with 1 to 4 CPU cores (forced via MSConfig).

CPU clock speeds (tested with 2 and 4 cores):

- 434 x 6 = 2,6 GHz
- 438 x 8 = 3,5 GHz

You can find the benchmark results on the next pages.




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Author: Raffael Vötter (Sep 22, 2008)


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Comments (7)

Comments 4 to 7  Read all comments here!
Ar.Pi Re: Crysis Warhead: Scalability of CPU clock speed and number of cores
Senior Member
26.09.2008 15:06
Quote: (Originally Posted by pcghx_Kristoffer)
We did such a test for the German print magazine some time ago, but actually the test didn't contain cards like the GTX280/260 or the HD 4870 X2. Nevertheless we learned, that a Geforce 8800 GT(S) (512 MiByte) receives a benefit from the PCI-E 2.0 slot if the video memory is full. A GTS (320 MiByte) on the other hand can benefit about 10 to 20 percent from overclocking the PCI-E 1.1 slot to 130 MHz.

We did a Crossfire comparison with a P45 (2 x 8 PCI-E 2.0 lanes) and a X48 (2 x 16 PCI-E 2.0 lanes) motherboard. Here we saw that the X48 board was about 45 percent faster in Crysis (1,680 x 1,050, high details, 2x FSAA/4:1 AF)


Isn't overclocking your PCI-E bus is quite unstable?
Yapa Re: Crysis Warhead: Scalability of CPU clock speed and number of cores
Senior Member
24.09.2008 07:37
Thanks for that info! I might just get that GTX280 then

I'm sure a lot will benefit from the feedback you gave me, I'm sure many are in the same situation (8800GTX to > newer) and older motherboards.

Thanks!
pcghx_Kristoffer Re: Crysis Warhead: Scalability of CPU clock speed and number of cores
Administrator
23.09.2008 17:34
Quote: (Originally Posted by Yapa)
Thanks for the info.... I have a 8800GTX now on a P5B-E Asus motherboard. I was thinking of upgrading to the GTX280 in a few weeks... however I didnt think the older PCI-E 1.1 x16 slot would impact its performance.

If an 8800GTS 512 (similar to 8800GTX) benefits a bit.. then getting the GTX280 would be pointless as it would be bottlenecked by the older PCI-E 1.1 slot?


If you upgrade to an GTX 280 you will get a better performance. The effect of the PCI-E 1.1 slot exists, but it is not a bottleneck.

The difference between PCI-E 2.0 and PCI-E 1.1 is not the same for every application or game. In Call of Duty: Modern Warfare for example PCI-E 2.0 is a little faster than PCI-E 1.1. In Crysis on the other hand the difference is almost unnoticeable.

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