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Visual details examined

Far Cry 2: Graphics settings compared - min vs. max details

What do the maximal settings in Far Cry 2 look like? How is the visual appearance affected if lower settings are used? We answer those questions with comparative screenshots.


Far Cry 2: Graphics settings compared - min vs. max details
 
[Source: view picture gallery]

Far Cry 2: Graphics settings compared
Far Cry 2: The graphics options
 
Far Cry 2: The graphics options [Source: view picture gallery]
Ubisoft's Africa shooter offers a lot of visual options and each one can be set to several different levels - except Bloom and HDR-Rendering. Depending on the individual options, Far Cry 2 offers the following settings:

• Ultra High
• Very High
• High
• Medium
• Low
• Off

The "Overall” option controls all the subordinated options like Shadows, Terrain or Shading. For our comparative screenshots we choose all the predefined "Overall” settings. All screenshots were taken in 2,560 x 1,600 with 4x FSAA and 16:1 AF with a Geforce GTX 260. They are displayed at 1,280 x 800.

On the next pages you will find comparative screenshots of the same scene and in the gallery we have additional pictures and comparisons. You might want to pay extra attention the water surfaces, shadows and vegetation. The comparison on the last page reveals the differences between normal and widescreen resolution (5:4 vs. 16:10).





--
Author: Marc Sauter (Oct 24, 2008)


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Comments (7)

Comments 4 to 7  Read all comments here!
pcghx_Kristoffer Re: Far Cry 2: Graphics settings compared - min vs. max details
Administrator
29.10.2008 12:08
Thanks for the positive feedback about the mouseover comparisons. It was our intention to make it easier to see the differences between the individual settings.

Quote: (Originally Posted by Ar.Pi)
This brings me to a point I wanted to make to PCGH staff; Can you guys run FRAPS (or other software that can capture FPS count) and just post the screenshots with the FPS counter?
This way we can see, not only the performance output for the game in your test configurations, but also if the improvement in graphics (if any) is worth it the lower frame count.
This would make these 'Comparison Features' even better


We will think about that for our next comparison. The problem is, that if we show the fps in the screenshots, this would be a rough value only and actually not really significant since it only shows the performance for this one moment. It is also possible that someone misunderstands this and thinks that the game always runs with the fps rate given in the screenshots. Nevertheless we will discuss the matter and think about a proper solution - but please give us some time for that.
jaredpace Re: Far Cry 2: Graphics settings compared - min vs. max details
Junior Member
28.10.2008 23:04
Quote: (Originally Posted by Ar.Pi)
Can you guys run FRAPS (or other software that can capture FPS count) and just post the screenshots with the FPS counter?
This way we can see, not only the performance output for the game in your test configurations, but also if the improvement in graphics (if any) is worth it


Hey, great idea!
Ar.Pi Re: Far Cry 2: Graphics settings compared - min vs. max details
Senior Member
28.10.2008 15:37
I really dont see much of a difference between Ultra High and High in DX9


Completely agree. No difference.
Also DX10 and DX9 looks almost identical. I guess you could see some difference in gameplay itself, though i'm sure minimal.

This brings me to a point I wanted to make to PCGH staff; Can you guys run FRAPS (or other software that can capture FPS count) and just post the screenshots with the FPS counter?
This way we can see, not only the performance output for the game in your test configurations, but also if the improvement in graphics (if any) is worth it the lower frame count.
This would make these 'Comparison Features' even better

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