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Range of visibility and FSAA optimized

WoW: Wrath of the Lich King - Benchmarks and Tuning

Only a few hours are left before Blizzard finally unleashes the new World of Warcraft add-on Wrath of the Lich King. WotLK remains true to its unmistakable and slightly comic like visual appearance. We show you how to optimize your graphics settings.
Wrath of the Lich King
 
Wrath of the Lich King [Source: view picture gallery]
Since the early days of 3D graphics the range of visibility in a virtual world is one of the important factors for the performance the gamer can receive. The bigger the distances become, the more environment geometry has to be calculated, texturized and shaded which results in lesser frames provided by the graphics card. For fine tuning the range of view there is the proven combination of terrain detail and terrain distance which provides basic control over the environment geometry.

Our benchmarks reveal that on open terrain even a graphics card on the level of the Geforce 8600 GT is enough to provide a smooth gameplay. Minimal framerates above the 30 fps limit are possible with maximal range of view - as long as you don't activate Anti Aliasing.











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Author: Markus Tänzer (Nov 12, 2008)


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