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NfS Undercover performance test

Need for Speed Undercover: GPU and CPU benchmark review

Today Need for Speed Undercover became officially available. PCGH the check the performance of ten processors and 10 graphics cards in the latest part of the racing series.
Need for Speed - Undercover (www.nfsplanet.com)
 
Need for Speed - Undercover (www.nfsplanet.com) [Source: view picture gallery]

Need for Speed - Undercover: A detailed damage model
 
Need for Speed - Undercover: A detailed damage model [Source: view picture gallery]
Need for Speed - Undercover: GPU and CPU benchmarks: Introduction
Almost every year a new Need for Speed title is released. The newer ones are based on the Underground engine that was used in Need for Speed Underground for the first time. New visual and gameplay features like physics simulation for drifting, bursting glass, an enhanced damage model and diverse depth and motion blur effects prevent the engine from looking old. More about the technology can be found in our technical details article.

Need for Speed - Undercover: GPU and CPU benchmarks: Benchmark sequence
For our benchmarks we drive "Highway-Battle East 1-20” against one opponent. There aren't just a lot of vehicles, but also a lot of geometry, shadows as well as Bloom and Motion Blur effects visible in this scene. So actually anything that makes Need for Speed what it is.

Need for Speed - Undercover: GPU and CPU benchmarks: Test system
• Motherboard: Intel X48 / AMD 790FX
• RAM: 2x 2,048 MiByte DDR2-800

CPUs
• Core 2 Extreme QX9650 (3,0 GHz, 12 MiByte L2-Cache)
• Core 2 Duo E8400 (3,0 GHz, 6 MiByte L2-Cache)
• Core 2 Duo E7300 (2,67 GHz, 3 MiByte L2-Cache)
• Core 2 Quad Q6600 (2,4 GHz, 8 MiByte L2-Cache)
• Core 2 Duo E4300 (1,8 GHz, 2 MiByte L2-Cache)

• Phenom X4 9750 (2,4 GHz, 2 MiByte L2/L3-Cache)
• Phenom X3 8750 (2,4 GHz, 1,5 MiByte L2-Cache, 2 MiByte L3-Cache)
• Athlon 64 X2 6000+ (3,0 GHz, 1 MiByte, 1 MiByte L2-Cache)
• Athlon 64 X2 5000+ (2,6 GHz, 512 KiByte L2-Cache)
• Athlon 64 4000+ (2,6 GHz, 512 KiByte L2-Cache)

Graphics cards
(Clock speed: GPU/VRAM)
• Radeon HD 4870 (750/1.800 MHz, 512 MiByte)
• Radeon HD 4850 (625/993 MHz, 512 MiByte)
• Radeon HD 3870 (775/1.125 MHz, 512 MiByte)
• Radeon X1950 Pro (575/690 MHz, 256 MiByte)

(Clock speed: GPU/Shader/VRAM)
• Geforce GTX 280 (602/1.296/1.107 MHz, 1.024 MiByte)
• Geforce GTX-260-216 (576/1.242/999 MHz, 896 MiByte)
• Geforce 9800 GTX+ (738/1.863/1.107 MHz, 512 MiByte)
• Geforce 8800 GTS (650/1.650/970 MHz, 512 MiByte)
• Geforce 9800 GT (602/1.512/900 MHz, 512 MiByte)
• Geforce 7900 GT (450/660 MHz, 512 MiByte)

Drivers
• Geforce 180.43 Beta (default A.I. with VSync off)
• Catalyst 8.11 WQHL (default A.I. with VSync off)



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Author: Marc Sauter (Nov 20, 2008)






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