Call of Duty 5 and Call of Duty w have a lot in common: Both take place in World War II, they both use similar engines and they both show scenes that are quite alike. Enough reason for us to compare them. How did the graphics change over the past three years?
Engine Evolution: Call of Duty 2 vs. Call of Duty 5
Call of Duty 2 (picture: PCGH) [Source: view picture gallery]
Unlike Call of Duty 1 the second part did not use the id Tech 3 Engine, but a self developed structure. It supported DX 7 and DX9 and delivered impressive - at the time of the Call of Duty 2 release - textures, pixel shading as well as legendary smoke effects.
Call of Duty 4 also used the CoD 2 Engine, but a heavily upgraded version. This is also the case in Call of Duty 5: World at War, but the roots cannot be denied. New effects deliver very good graphics: Especially the flamethrower on a Russian tank is burning alarmingly realistic, but the simulation of the oceans is impressive, too.
Call of Duty 5: World at War (picture: PCGH) [Source: view picture gallery]
Call of Duty 2 and Call of Duty 5 don't just have weapons like the M1 Garand in common, there also are some scene that bear a huge similarity: For example the rides on a tank or in a landing craft. You could almost think Call of Duty 5 to be Call of Duty 2 with new graphics and in a new location.
On the next pages we compare certain effects and scenes with our Mouseover pictures. What do you think, did the engine evolve noticeably? Just tell us in the comments.