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PC version of Burnout Paradise checked

Burnout Paradise (PC): Visual comparison and system requirements

In February Burnout Paradise is supposed to be released for the PC in The Ultimate Box. PC Games Hardware has the system requirements, visual comparisons and several screenshots.

Only recently we reported about the planned release of Burnout Paradise in February 2009 and the simultaneous release of the demo version. To make time fly until Burnout Paradise will hit the PC market, we compare the minimal and maximal settings possible in the game and also took some screenshots with 4x TSSA and 16:1 HQ AF.

Burnout Paradise (PC)
 
Burnout Paradise (PC) [Source: view picture gallery]


Furthermore we have the minimum system requirements in store for you:
Windows XP (Service Pack 2 or greater):
- CPU: 2.8 GHz Intel Pentium 4 or equivalent
- RAM: 1 GB of RAM
- Graphics card: 128 MB Video card with Pixel Shader 3.0
- Internet connection: Broadband connection for online activation and online gameplay - 512 Kbps or faster

Windows Vista:
- CPU: 3.2 GHz Intel Pentium 4 or equivalent
- RAM: 1.5 GB of RAM
- Graphics card: 128 MB Video card with Pixel Shader 3.0
- Internet connection: Broadband connection for online activation and online gameplay - 512 Kbps or faster

Required Installation Size: 4 GB free hard disk space. The installation of DirectX 9.0c and saved games require additional hard disk space.

EA Download Manager Users require 8.16 GB additional space for temporary installation files.


So it seems like Burnout Paradise requires an online activation. On the next page you can find comparative screenshots between low and high in-game video settings.

Picture gallery  (enlarge to view source)




--
Author: Kristoffer Keipp (Dec 19, 2008)






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Comments (3)

Read all comments here!
Ar.Pi Re: Burnout Paradise (PC): Visual comparison and s...
Senior Member
21.12.2008 07:37
Low looks better than high.

no really, that's what i thought on the first screen.

This is a first for me seeing absolutely no difference whatsoever (save for some extra "objects") between low and high.

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