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Nvidia graphics cards with GT200b tested

Geforce GTX 260-216 with 55 nanometer GT200b reviewed

With the 55 nanometer GPU and a cost efficient design for the remake of the Geforce GTX 260-216 Nvidia wants to win back market shares and conquer new ones. PCGH checks if the GT200b card has the capabilities for this mission.
Nvidia Geforce GTX 260-216 (55nm): Der GT200b, note the B2
 
Nvidia Geforce GTX 260-216 (55nm): Der GT200b, note the B2 [Source: view picture gallery]
GTX 260-216 with 55 Nanometers: Introduction
Almost no other card has been reissued as often as the Geforce GTX 260: While memory chips and interface (896 MiByte at 448 bit), clock speeds (576/1,242/999 MHz) and the number of ROPs (28) didn't change, the GPU had to endure several adjustments.

The first revision had 192 Shader ALUs and 64 TMUs and Nvidia had to add on because of the heavy competition represented by the Radeon HD 4870/1G. The remake was called GTX 260-216 and had 216 ALUs and 72 TMUs and thus was able to compete with the Radeon. For some weeks now the anxiously expected 55 nanometer version has leaked to the markets more or less silently. Besides adding the GT200b, Nvidia also changed details of the board (PCB) and the cooler in order to make production more cost efficient. The same applies for the GTX 285 that replaces the GTX 280.

GTX 260-216 with 55 Nanometers: Technical specifications
The performance of the 55 nanometer GTX equals the performance of the 65nm version. The GT200b still has 216 Shader ALUs, which are clocked to 1,242 MHz, and the core frequency is 576 MHz, while the 896 MiByte VRAM are linked via an 448 bit interface.

The number of layers of the PCB has been reduced from 14 to 10. Furthermore all the memory chips have been placed on the front side of the card and the layout of other components has been changed, too. Therefore many coolers designed for the 65 nanometer GTX 260 are not compatible to the new version anymore.

Graphics chip/card GTX 285 GTX 280 GTX 260-216 9800 GTX+ HD 4870 HD 4850
Ca. price (Euro) 330.- 290.- 220.- 140.- 180.- 120.-
Chip GT200 GT200 GT200(b) G92(b) RV770 RV770
Architecture (Nanometer) 55 65 65/55 65/55 55 55
Transistors (Mio.) 1.400 1.400 1.400 754 965 965
Core frequency (MHz) 648 602 576 738 750 625
Shader ALU frequency (MHz) 1.476 1.296 1.242 1.836 750 625
Memory frequency (MHz) 1.242 1.107 999 1.100 1.800 1.000
Shader Version 4.0 4.0 4.0 4.0 4.1 4.1
Shader ALUs 240 240 216 128 800 800
VRAM (MiByte) 1.024 1.024 896 512 512 512
Interface (Bit) 512 512 448 256 256 256
Memory type GDDR3 GDDR3 GDDR3 GDDR3 GDDR5 GDDR3
MAD performance (GFLOPS) 708,5 622,1 536,5 470 1.200 1.000
Texture fillrate (MTex/s) 51.840 48.160 41.472 47.232 30.000 25.000
Memory bandwidth (MByte/s) 158.976 141.696 111.888 70.400 115.200 64.000
Multi Sampling, max. 8x 8x 8x 8x 8x 8x
Anti Aliasing, max. 16xQ 16xQ 16xQ 16xQ 24x CFAA 24x CFAA
Multi GPU SLI, 3-W.-SLI SLI, 3-W.-SLI SLI SLI, 3-W.-SLI Crossfire X Crossfire X
PCI-E power connector (6-Pin/8-Pin) 2 x/0 x 1 x/1 x** 2 x/0 x 2 x/0 x 2 x/0 x 1 x/0 x


Nvidia Geforce GTX 260-216 (55nm): GPU-Z-Shot
 
Nvidia Geforce GTX 260-216 (55nm): GPU-Z-Shot [Source: view picture gallery]


Picture gallery  (enlarge to view source)






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Author: Marc Sauter (Jan 21, 2009)


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