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Stormrise: Vista only - DX10 only - No fallback option

Stormrise first DX10 only game - Interview with Lead Designer

PC Games Hardware once again interviewed Artem Kulakov, the Lead Designer of Sega's forthcoming real-time strategy game Stormrise. This time he confirmed that Stromrise will be a DX10 only game.
Artem Kulakov: The Lead Designer of Stormrise
Artem Kulakov: The Lead Designer of Stormrise [Source: view picture gallery]
Back in September PC Games Hardware interviewed Artem Kulakov about the technical aspects of Stormrise. Now we contacted the game's Lead Designer once again to see what new details are available. And the information we received almost blew us away. Getting right to the point, let's just start with Artem's short summary: Vista only. DX10 only. No fallback option. We have never suggested this or hinted at it, so it shouldn't be a surprise. This crystal clear statement had been a follow up to our second technical Q&A, which you can read below. Our first interview can be found at: Exclusive interview about Stormrise DX 10.1 support.

PCGH: You announced that the PC Version of Stormrise will support DX10 and even DX10.1. Is that still the case or did you cancel the support for DX10/10.1? If you cancel the DX10/DX10.1 support what were your reasons to do so?
Artem Kulakov: From day one Stormrise has been designed as a new type of RTS for next generation consoles and PCs. Stormrise has been designed for DirectX 10 and Vista only right from the start. Integrating DX10.1 was an opportunity to increase performance and improve visual quality even further.

Stormrise: The first DX10 only game? (6)
Stormrise: The first DX10 only game? (6) [Source: view picture gallery]
PCGH: If there is DX10/10.1 support how do you leverage the API? How can you utilize the advanced feature Set of DX10/DX10.1? How does the API simplify the rendering process?
Artem Kulakov: DX10 has offered a lot of advantages over DX9. First of all, DirectX 10 allowed us to simplify the rendering engine. It matches capabilities of next generation consoles better than DX9, which is important for us considering that Stormrise is a multi-platform title. We had fewer driver-specific compatibility issues with Stormrise compare to our previous games released with DX9.

Author: Kristoffer Keipp (Mar 04, 2009)


Comments (10)

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Tunchy Re: Stormrise first DX10 only game - Interview with Lead Designer
Senior Member
15.12.2009 13:25
Quote: (Originally Posted by uk_john)
Like with the PC version of GTA IV, the PC version of Saints Row 2, the dumbed down versions of Oblivion, Bioshock, Empire Total War and Dawn of War 2, it is easy to see that PC gaming is being killed by publishers that care less and less about PC gamers and the PC gaming format and more and more about consoles only.

I bet the attitude here is like with so many others '95% of our sales will be on console, so why bother?!'

The above attitude is actually going to bring about what they mistakenly believe! By treating PC gaming as only 5% of the market, they are helping it become 5% of the market!

I must admit, this is just another nail in the coffin of PC gaming, as far as I am concerned. I say this with a sad heart as a 20 year PC gamer who has never played on console.

With decisions like this, is it any wonder PC retro gaming is growing by leaps and bounds? The only greatest games of recent times seem to be one's that were released at least 3 years back!

I do not agree at all:

1) dumbed down versions of Oblivion, Bioshock + Empire Total War & Warhammer 40K DoW 2 ?

First Person: Look at Bioshock 2 or Fallout 3 on videoconsoles: 720p + NO editor. Nobody will want these versions in a medium and long time term. (Does Bethesda sale too much Morrowind on videoconsoles now? SAME for its actual gen games)

Have you seen btw the dumble down ETQW or Dark Messiah of Might & Magic or Battlefield 2 Modern Combat on videoconsoles? They really **** -as PC & Xbox 360 owner, I got no problem to admit that-. Or Operation Flashpoint (8 players, NO editor) Does Bohemia Interactive sale a lot of games nowdays on Xbox?)

RTS: Besides The Creative Assembly Games & Relic release, you got this 2009:
- Demigod.
- Men of War.
- Order of War.
- Company of Heroes Tales of Valor.
- Hearts of Iron III.
- Tropico 3.
- Majesty 2.
- King Arthur.

2010: C & C 4 T.W. -PC exclusive (did you notice C&C Red Alert 3 runs at 1280 x 720p + NO editor for the game on PS3 ?) + Supreme Commander 2 + Starcraft 2: Terrans / Wings of Liberty.


Developers sales on videoconsoles in short period & medium time.
On PC, you got cheaper prices -you CHOOSE wherever you buy your digital download games, not like "the reduced to only 1 place called bazar / store".

Which version as gamer do you want to have for GTA San Andreas, 640 x 480 "limited to" version?

Which version as gamer do you want to have for GTA IV: NOT 1280 x 720p like on videoconsoles.

Did you notice, btw, as PC Gamer, dumbled down 2009 videoconsoles version of:

- FEAR 2 + Wolfck-Festein + DIRT 2+ Batman Arkam Ashylym ? 1280 x 720p + mutilated to 30 FPS Max.

- Oper. Flashpoint Dragon Rising, Borderlands running on videoconsoles at 1280 x 720p ??

If that is not dumbled down videoconsoles version....

Not to mention that if you like:

European RPG games + Estrategy + Pont & Click Games / adventures (Penumbra Overture, for example) + Civilian and / or combat Flight Simulator .... PC has no rival at all.

Besides Editors, mod comunity -do you know about Insurgency or Neo Tokyo, don´t you ?-

and paying less for games WITH editor (Crysis, C & C Red Alert, ArmA 1 and 2, The Witcher, Oblivion, COC4 & WaW, Dragon Age Origins, Fallout 3 or even Gears of War HAS editor)

I would not pay more for less resolution, less FPS, NO editor, a poor mod community... and expensive prices on games. And close version to graphical tweaks or better textures. No, thanks.

But been british, I guess you know what Operation Flashpoint Dragon Rising costs on PC and on Videoconsoles versions. I am not but I know it. (In Spain a lot of games are not released so I got to import them: Ceville, Sherlock Holmes The Awakened Remastered, The Void, Defense Grid The Awakening, Zeno Clash (these 2 last games here are not available on retail version....and much more)

I mean....come, dude: PC has a lot of fun still to offer!

P.S: After seen how bad runs Oblivion and L4D 2 on Xbox 360, I can not agree at all.

Try this game on a fair PC with a SSD HD: smooth as silk. No big framerate drops neither poor framerate or stuttering like on Xbox 360, man. I guess you know it. Or at least, hear about it.

DIRT on videoconsoles, also ****s: look at the multiplayer: NO other cars on the online competition (only 100 racer´s best time). On PC Version, you SEE the cars.

A real multiplayer. Why pay more in a game -royalties- for LESS ? Must be a bad black suit bussines men joke, I guess.
Tunchy Re: Stormrise first DX10 only game - Interview with Lead Designer
Senior Member
14.12.2009 18:28
Quote: (Originally Posted by Unregistered)
hahahah the steam hardware survey says only 25% of ppl have vista and dx10. good luck

Nowdays Steam SAYS 40 % with Dx 10 GPUs.
Ar.Pi Re: Stormrise first DX10 only game - Interview with Lead Designer
Senior Member
16.03.2009 17:13
Quote: (Originally Posted by uk_john)
Like with the PC version of GTA IV, the PC version of Saints Row 2, the dumbed down versions of Oblivion, Bioshock, Empire Total War and Dawn of War 2

wait, what? how exactly ETW and DoW2 fit into that category? Did i miss something? Relic is the only developer, i think, that's left and didn't sell itself to the console market, or am i wrong?

Maybe you refer to them changing DoW2 for a more tactical game and not recourse gathering which can fit better a console. But did they do it to port the game or wanted to just go for a new direction.

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