Username:
Password:
Remember Me?
   Lost your password?
Search



No DX10 for Bound in Blood

Call of Juarez: Bound in Blood - Interview with the developers

In January Ubisoft announced a new game of the Call of Juarez series. PC Games Hardware interviewed Techland's Pawel Kopinsky and Jakub Klarowicz about the technical aspects of the game.

Call of Juarez: Bound in Blood (6)
 
Call of Juarez: Bound in Blood (6) [Source: view picture gallery]
The Western shooter Call of Juarez has been quite popular and with the DX10 Patch that has been released this popularity grew even further. The sequel Call of Juarez: Bound in Blood is currently developed by Techland for the PC, PS3 and Xbox 360. PC Games Hardware interviewed Pawel Kopinsky, CEO Techland, and Jakub Klarowicz, Main Engine Engineer of Bound in Blood, in order to get some technical information about the new game.

PCGH: With the Chrome-Engine you possess a powerful in-house piece of technology. What iteration of the engine will be the technological base of Call of Juarez: Bound in Blood? What are the technical features that can only be realized with the current iteration of the engine or in other words what technical features including visuals can only be found in the second but not in the first Call of Juarez part?
Techland: Call of Juarez: Bound in Blood is based on ChromeEngine 4 which is, as the name suggests, the fourth generation of our engine. A major change in this version is our decision to use deferred rendering pipeline. It allowed us to use more advanced lighting and post-processing effects and to improve performance compared to the engine used in Call of Juarez 1. This is also our first engine with true multiplatform support and a new thing here is of course the support for PS3.

PCGH: What are general technical highlights of your engine? What makes you technology most suited for First Person Shooters?
Techland: We focus more on open space environments. All our technology is created with this in mind which allows us to create big worlds with immersive scenery. Our engine allows us to create landscapes full of trees and vegetation as well as cities with narrow streets full of shooting action. You can see all of this in CoJ:BiB.

Call of Juarez: Bound in Blood (7)
 
Call of Juarez: Bound in Blood (7) [Source: view picture gallery]
PCGH: You announced that your game will be released for the Xbox 360 and PS3 too. Can we speak of a pure cross platform development or do you heavily adjust your base technology for each platform?
Techland: Our production pipeline is based on cross platform development; we try to have as few differences between platforms as possible. This includes most assets with the only exception being the shader code which obviously needs some tweaking specific to each platform.

PCGH: If you develop special PC build of Call of Juarez: Bound in Blood, what are your reasons to do so? What technical features can only be realized with the PC as platform? What are the main differences between the Console and the PC Version as far as general technical aspects as well as the visuals of the DX9 render path is concerned?
Techland: We don't have a special build for the PC platform. We try to have the same feature set on all platforms.




--
Author: Kristoffer Keipp (Apr 10, 2009)






Advertisement

Comments (4)

Comments 1 to 4  Read all comments here!
connos Re: Call of Juarez: Bound in Blood - Interview with the developers
Senior Member
11.04.2009 10:18
Well said Yapa. The game might be good but still how can someone move backwards in technology?
Yapa Re: Call of Juarez: Bound in Blood - Interview with the developers
Senior Member
10.04.2009 15:45
Firstly.... THANK YOU PCGH for doing this detailed interview! you guys are great...

Secondly... BOO to Techland... guys I loved Chrome very much and I'm enjoying Call of Juarez so far... BUT you guys seem to be only thinking about the consoles in this new game.

A few comments were made such as "No DX10 support".... <<< the only reason you are doing this is because you are making the game for consoles and porting it to PC... FAIL.

and... "we dont have a special build for the PC platform"... guys this is just an insult to PC gamers who actually made you what you are, with Chrome and Call of Juarez on PC being very popular outside of Europe/Poland.

Hmm quite disappointed by the response from Techland... I wont judge the game yet but I have to say its not looking good for us PC gamers.

Thank you again PCGH!
connos Re: Call of Juarez: Bound in Blood - Interview wit...
Senior Member
10.04.2009 14:00
Very disappointed. How can you make a second game with an updated engine and not support DX10. In the first one under DX10 the difference was huge and it was a benchmark of what DX10 can do. It seems that they doing a console port.

Copyright © 2014 by Computec Media GmbH      About/Imprint  •  Terms/Conditions