Intel is pushing forward the Quake Wars: Ray Traced project. Ray tracing specialist Daniel Pohl explains the improvements that have been made in latest version.
Quake Wars: Ray Traced (7) [Source: view picture gallery]
At the Research@Intel Day new information about Quake Wars: Ray Traced have been published. According to Intel's Daniel Pohl the latest version of the project delivers enhanced support for dynamic objects. Furthermore significant progress has been made in matters of animated objects and thus it is said to be possible to create scenes with more than 500 monsters. Another possible demonstration of the ray tracing capabilities is the simulation of water with three-dimensional waves.
Pohl also explains
that the system that is used to run the ray tracing demonstrations has been overhauled and now consists of two Intel Xeon W5580 "Nehalem EP” processors with 3.2 GHz. At a resolution of 1,280 x 720 pixels this new setup is able to reach about 16 frames per second.
If you want to know more about the Quake Wars: Ray Traced project you might want to check our other related articles:
• Video shows ray traced Quake Wars
• Quake Wars Ray Tracing: More screenshots and details released