Gybrush and Co. are back
The adventure veteran is back: Tales of Monkey Island presents itself in a new style and many fans of the old games are a little worried. PC Games Hardware has taken a look at what the game has to offer in matter of graphics.
Impressions of the first Tales of Monkey Island episode: Launch of the Screaming Narwhal. (51) [Source: view picture gallery]
PC Games Hardware wants to give you an impression of the first Tales of Monkey Island episode, Launch of the Screaming Narwhal. In order to do so we have some comparisons revealing the differences between low, medium and high graphics settings as well as lots of screenshots. The new, comic like graphics style might not be everyone's favorite, but the engine delivers very high resolutions, Anti Aliasing or features like Depth of Field Blur in foreground and background. Telltale Games specified the following system requirements:
• Single-core CPU with 2 GHz
• 512 MiByte RAM
• DirectX 8.1 graphics card with 64 MiByte VRAM
• Single-core CPU with 3 GHz
• 1024 MiByte RAM
• DirectX 8.1 graphics card with 128 MiByte VRAM
The game has a framerate limitation at 60 frames per second which cannot be turned off in the normal menu - but more is not required for playing an adventure anyway. Furthermore the first Tales of Monkey Island episode delivers support for dual-core CPUs.
Besides the display resolution you can only choose quality levels from 1 to 9. For our quality comparison of Tales of Monkey Island: Launch of the Screaming Narwhal we chose the quality levels 1, 5 and 9 (low, medium and high). The higher the settings the more features like Depth of Field Blur or the texture and shadow quality are used.
Take a look for yourself. Our comparison shots reveal the difference between the three quality settings. Below you can also find additional screenshots in our picture gallery.