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Nathan Spencer is back

Bionic Commando: Hands-on, Engine Details and Ingame Screenshots

Although the PC version of Bionic Commando has not yet hit the markets PC Games Hardware nevertheless got some ingame screenshots and details on the engine.
Bionic Commando
 
Bionic Commando [Source: view picture gallery]
Bionic Commando (3)
 
Bionic Commando (3) [Source: view picture gallery]
Bionic Commando (18)
 
Bionic Commando (18) [Source: view picture gallery]
Bionic Commando (10)
 
Bionic Commando (10) [Source: view picture gallery]
Bionic Commando: Hands-on and story
Bionic Commando is the continuation of the 1988 NES classic. It is developed by GRIN and published by Capcom. Once again you play the role of Nathan "Rad” Spencer - voiced by Mike Patton (Faith No More) - who is a former elite soldier. He is on death row and was supposed to be executed. But things don't play out as expected: The terror organization "Bio Reign” detonates a nuclear bomb in Ascension City and Spencer is rehabilitated to save the world.

Nathan Spencer is not an ordinary soldier; his left arm and shoulder are bionic and equipped with a grappling hook on a 20 meter steel cable. This allows him to get hold on almost any wall or object and swing though the street canyons of Ascension City, a beautiful jungle, a flowstone cave or a giant harbor - precision and timing are most important. The Swing'n'Shoot gameplay of Bionic Commando is challenging and gets quit demanding in the end.

Bionic Commando: Engine, Graphics and Sound
In matters of physics GRIN utilizes Nvidia's Physx and Bionic Commando is based on the seventh generation of the Diesel Engine. The Deferred Renderer offers HDR, Screen Space Ambient Occlusion, Depth of Field, Tone Mapping as well as Motion Blur and delivers - except the shadows - quite impressive graphics. Especially the lighting is atmospheric. In our gallery you can find a lot of screenshots that we took when playing through the campaign of Bionic commando (no pictures from cut scenes but ingame material only). The review code we have is DirectX 9 only and Anti Aliasing can't be activated yet - the final PC version as supposed to support DirectX 10 and MSAA. Therefore we asked the publisher what the final retail version of bionic commando will offer in the end.

The, in comparison to the console version, better textures are already integrated and loading times aren't worth mentioning. The sound of Bionic Commando is one of the highlights in the game, especially the background music is excellent - the clavier theme in the main menu is currently not matched in any game and later in the game the music is almost driving you forward.

Would you like to have benchmarks of Bionic Commando as soon as we receive the final DX 10 version? Give your opinion in the comments.



Picture gallery  (enlarge to view source)

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Author: Marc Sauter (Jul 13, 2009)






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Comments (3)

Read all comments here!
Deadpool46 Re: Bionic Commando: Hands-on, Engine Details and Ingame Screenshots
Junior Member
14.07.2009 01:21
Yes please also, benchmarks would be helpful as sometimes console ports aren't always optimised very well.
harshahorizon Re: Bionic Commando: Hands-on, Engine Details and ...
Senior Member
13.07.2009 20:08
I see these kind of graphic quality in most recent console games,theres nothing cutting-edge here some parallax mapping thats it.Anyway i heard this monkey game recommend a quad-core.

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