DirectX 11 Tessellation 04
DirectX 11 Tessellation 04 [Source: PC Games Hardware]

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DirectX 11 Tessellation 04
DirectX 11 High Definition Ambient Occlusion in Pixel Shader Mode
DirectX 11 High Definition Ambient Occlusion in Compute Shader Mode
DirectX 11 High Definition Ambient Occlusion AO Buffer visualized
DirectX11 Tessellation POM 01
DirectX11 Tessellation POM 02
DirectX 11 Tessellation 03
DirectX 11 Tessellation 03x
DirectX 11 Tessellation 01
Richard Huddy, AMD's boss of the Developer Relations department
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Comments (2)

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lagathy Re: DirectX 11 Compute Shader: Three times faster than DX10.1 due to Local Data Share
Senior Member
16.07.2009 21:08
i have high hopes for dx11...i think it really is going to make a fairly big difference,if properly implemented..and i think it will be .nvidia will have no choice this time round with its dx 10/10.1 shenanigans and the predicted high adoption rate of windows 7 will give a much larger incentive to software companies to use the new technology.just wish theyd hurry up and bring it out...ive got 2 8800gt's that id really like to exchange for some new hardware
Ar.Pi Re: DirectX 11 Compute Shader: Three times faster ...
Senior Member
14.07.2009 15:28
Well, like he said, we need some real performance benchmarks.

I do hope so very much that DX11 and Win7 will be a success in performance for games.