Capcom has released an unplayable benchmark demo of Resident Evil 5. The game supports DirectX 9 and DirectX 10. PC Games Hardware compares the graphics of the PC and the Xbox 360 version.
2009 is coming to an end and PC Games Hardware takes a look at the past year. What caught the attention of our users and the people on the web? To answer this question we checked our statistics and searched for the most popular articles of the year. Today we want to reveal the most popular article of June 2009. This comparison of the different versions and DirectX modes of Resident Evil 5 wasn't only the top article of July, but even the most popular article of the whole year. Original article:
Resident Evil 5: What is this man telling us? [Source: view picture gallery]
Yesterday Capcom officially introduced the release date of the Resident Evil 5 PC version and offered a benchmark demo that supports DirectX 9 and DirectX 10. So now the questions arise: Does DirectX 10 look better than DirectX 9? Is the game running faster on DirectX 10? We have the answer. Resident Evil 5: DirectX 9 versus DirectX 10
As you can see on the comparative pictures below the two versions look quite similar. DirectX 10 might be a little sharper, but that's a matter of taste. Furthermore the DirectX 10 mode is slightly brighter and seems to have better texture streaming. You might have noticed that Resident Evil 5 has a random zombie pool: The color of the skin and the clothes are changing with each run of the benchmark.
We are still running benchmarks and therefore we cannot say which of the two DirectX modes is faster. The results we have gathered up to now don't show significant differences. We are running tests on several Radeon and Geforce graphics cards. The final results will be published as soon as possible. Resident Evil 5: PC versus Xbox 360
A comparison between the PC version and the Console variant of Resident Evil 5 (in our case the Xbox 360 version) is most interesting for sure, but hard to realize. The problem is: We only have access to screenshots delivered by the publisher which might be refurbished, as well as screenshots that have taken by our colleagues at Videogamezone.de with their developer console and which tend to be a little blurred. Therefore we decided to create our comparisons with pictures from a cut scene with in-game graphics.
It is most obvious that the Xbox 360 version (Original: 1,280 x 720 - bicubic resizing with sharpening to 650 pixel width with Photoshop) contains a lot more horizontal visual data than the PC version (Original: 1,920 x 1,200 - bicubic resizing with sharpening to 650 pixel width with Photoshop). But the PC screenshots offer more height. The different aspect ratios of the PC (16:10) and the console (16:9) might not be the reason for this though. At this point we have to note that it was necessary to increase the pillar boxes of the Xbox 360 shots in order to get the same height.
So there aren't huge differences between the PC and the Xnox 360 version of Resident Evil 5, but given the minimal differences between the DirectX 9 and DirectX 10 render path this is not very surprising. The better Anti Aliasing and the higher screen resolution of the PC version nevertheless create feeling of increased sharpness - although this is definitely a subjective experience. Both versions suffer from tearing problems. Out colleagues from Videogameszone also meant that some detail textures of the PC version look slightly better, but this also is a matter of taste. Given the mentioned technical problems an element of risk remains that our comparison does not match the final visuals. Resident Evil 5: Benchmark download
The benchmark demo of Resident Evil 5
can be downloaded from nzone.com.