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Umbrella in Africa

Processor benchmarks with Resident Evil 5: Core i7 reigns, Phenom strong - Update: Lynnfield results

The official benchmark demo of the Resident Evil 5 PC version has been released. PC Games Hardware ran tests with 20 CPUs.


Resident Evil 5: Engine
Capcom's new game is, like for example Devil May Cry 4, based on the MT Framework Engine. This architecture utilizes almost any modern rendering technology from HDR, Hemisphere Lighting as well as Soft Shadows and Soft Particles to Depth of Field and Motion Blur or Alpha To Coverage and static Ambient Occlusion. Besides the massive multi-core optimizations offered by the MT Framework (2.0), it is also DirectX 11 ready, but the version used in Resident Evil 5 is "only” a DirectX 9 respectively DirectX 10 renderer. In comparison to the console version the PC version of Resident Evil 5 delivers sharper textures and offers higher resolutions.

Resident Evil 5: Benchmark Tool and Results
Capcom has released the benchmark tool of Resident Evil 5. While we used the "Variable Benchmark” for our Resident Evil 5 graphics cards benchmarks, we switched to the "Fixed Benchmark” for the processor tests. This mode repeatedly shows the same sequence (real-time demo). Conclusions on the performance of the final Resident Evil 5 can only be drawn to a certain point, but the "Fixed Benchmark” nevertheless gives a suitable indication at what you will have to expect in CPU limited scenes - for example when hordes of infected are attacking you. For more specific results we once again use the tool Fraps and record the minimal framerate. Attention: The "JobThread” in the Resident Evil 5 config.ini has to be set to at least the number of thread minus one!

Resident Evil 5: CPU usage as displayed by the windows Task Manager (Core i7-920)
 
Resident Evil 5: CPU usage as displayed by the windows Task Manager (Core i7-920) [Source: view picture gallery]
As its name indicates the MT Framework Engine scaling very good with multi-core processors: A C2Q Q6600 (4x 2,4 GHz) is 41 percent faster than C2D E6600 (2x 2.4 GHz), while the C2D E8400 is regardless of its 2x 3.0 GHz and 6Mibyte L2 cache only as fast as the Q6600. In contrast to many other engines Capcom's development does benefit when running on four instead of three cores - depending on the frequency the framerate is increased by about 13 percent. The MT Framework also likes more L2 cache - the C2Q Q9650 (12 MiByte) beats the C2E QX6850 (8 MiByte) which is running at the same frequency by about 9 percent.

AMD's Phenoms are gleaming in Resident Evil 5: the older Phenom X4 9950 beats the Q6600 and the Phenom II X4 945 (4x 3.0 GHz), if running at the same frequency, beats the more expensive C2Q Q9650 by about 6 percent - normally the Intel CPU is the faster one if those two are compared. Neverthless even a (simulated) Phenom II X4 965 (4x 3.4 GHz) doesn't stand a chance against Intel's Core i7 array - even the smallest model, the Core i7-920 with 2.67 GHz is about 17 percent faster. If running at the same clock speed the Nehalem beats the Deneb by almost 25 percent and the Yorkfield even by about 32 percent - even though the Core i7s are slowed down by the Geforce GTX 285. Smaller resolutions like 800 x 600 place the Core i7 more than 50 percent in front - so the "Runs great on Intel Core i7” logo hasn't been placed at the beginning of the benchmark without a reason.

SMT doesn't deliver more fps, but doesn't slow down the system either. The Turbo mode vanishes in 1,680 x 1,050 since at around 108 fps the GPU becomes the limiting factor.

Update: September 15, 2009
Intel's new Lynnfield processors, the Core i5-750 (4x 2.67 GHz) and the Core i7-860 (4x 2.8 GHz) to be exact, place themselves right where they were expected to: The Core i5 gets close in on the Core i7-920 and beats the Phenom II X4 965 BE. The i7-860 is able to beat the i7-920 because of its higher core frequency.





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Author: Marc Sauter (Sep 15, 2009)


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Comments (12)

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Sheena Re: Processor benchmarks with Resident Evil 5: Core i7 reigns, Phenom strong - Update: Lynnfield results
Junior Member
23.07.2009 18:22
Thanks ^^

I have a athlon 64 x2 5200+ (overclocked at 3ghz) and i get 30fps in this test, this is what i should get i suppose. But when i change JobThread =1 to JobThread=2 my fps jump to 38, a boost of 27% without loosing any visual quality is always welcome :P. I wonder why capcom decided it was a good idea to set JobThread=1 by default on dual core processors. I first tought RenderingThread=ON was the 2nd thread but if i follow this theory then i'm using 3 threads on a dual core and still get a boost in framerate. Also i'm still using windows XP 32bits so i don't know if it can make any difference. Sorry for my english btw i'm french canadian

Edit: I forgot to say i checked in devil may cry 4 config file and JobThread is at 2 by default.
Hyperhorn Re: Processor benchmarks with Resident Evil 5: Core i7 reigns, Phenom strong - Update: Lynnfield results
Super Moderator
23.07.2009 13:44
That`s just a typo caused by negligence. PCGH is testing DDR2-systems with 5-5-5-18 by default.
btw welcome at the PCGHX.com forum!
Sheena Re: Processor benchmarks with Resident Evil 5: Core i7 reigns, Phenom strong - Update: Lynnfield results
Junior Member
23.07.2009 09:25
If you guys really tested with DDR2 RAM at 8-8-8-15 latency like the specs says, no wonder why dual cores look so bad
ruyven_macaran Re: Processor benchmarks with Resident Evil 5: Core i7 reigns, Phenom strong - Update: Lynnfield results
Super Moderator
22.07.2009 12:16
A "thread" is a term describing software and so it does not need to be programmed for - it has to be programmed at all, or it won't exist.
What you might mean is a virtual core / multi-threading entity. And that requieres just the same optimization, as a real core (means: the tasks/software load is split into multiple parts either because multiple programs are running and/or because a single program is multithreaded) - it just doesn't give the same degree of performance increase. (decrease even, when compared to well optimized single-threading).

And just to finish it:
Depending on the Architecture, a core is damn close to being a cpu. Actually, the only thing, that e.g. a P D 9xx core lacked, for being a seperate CPU, was a independent substrate. In terms of programming, it had exactly the same properties. (though with a rather out-of-date connection to the chipset). The same applies for each half of a c2q (being a full grown dualcore for itself - just without housing).
ruyven_macaran Re: Processor benchmarks with Resident Evil 5: Core i7 reigns, Phenom strong - Update: Lynnfield results
Super Moderator
21.07.2009 17:36
The main PS3 core though is primarily used, to organize the other 6 and doesn't contribute a lot to the overall processing power of the cell.
pcghx_Marc Re: Processor benchmarks with Resident Evil 5: Core i7 reigns, Phenom strong - Update: Lynnfield results
PCGH Editor
21.07.2009 14:17
The 360 Xenon CPU has 3 cores, each core can handle 2 threads, so you can say the 360 uses 6 threads/cores. The PS3 Cell CPU features 1 one "main" core (PPE) and 8 coop-cores (SPUs). One of these SPUs is diabled and one is for the OS, so the devs can only use the PPE and 6 SPUs.
natr0n Re: Processor benchmarks with Resident Evil 5: Core i7 reigns, Phenom strong - Update: Lynnfield results
Senior Member
21.07.2009 13:02
very nice. I see you guys were really busy.

Capcom's PC games have really great scaling lately, ever since Capcom took over the conversions/task.

Yapa Re: Processor benchmarks with Resident Evil 5: Cor...
Senior Member
21.07.2009 12:25
Thanks for the CPU benchmark!

Seems quite a few games are starting to support more than 2 cores! I guess this would have something to do with consoles as they are multi-core (xbox360 x3 and ps3 x 7?) and many new games these days are actually console ports or built with consoles as the priority.

I guess those Quad's are finally starting to pay off for those who chose Quad over Dual fast mhz in 2008. But I think 2010 will be the year of Quad core performance in Games, many still use only 2 cores well.

Yapa

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