Crytek presented at Siggraph their new lighting technology within Cryengine 3. Included in the presentation, there were a lot of interesting technology screens.
Cryengine 3: Manhattan apartment technology demo shows Global Illumination [Source: view picture gallery]
Crytek shows during the "Advanced Real-time Rendering Course" at SIGGRAPH 2009 their improved lighting technique used in CryEngine 3. The new technique is called Light Propagation Volumes and it is used for Global Illumination and Massive Lighting, both which improve the lighting quality according to Crytek. Massive lighting is a lighting of limited area with bunch of light sources (e.g. apartment indoor), according to Crytek.
Crytek claims that their technology is "first highly parallel iterative diffuse global illumination method for real-time applications without precomputations already in use in a commercial game engine. Our implementation proves that it is possible to use this solution efficiently even with current generation of console hardware (Microsoft Xbox 360, Sony PlayStation 3)."
The whole idea behind is in explained in a
whitepaper at Crytek. PCGH provides the appropriate screenshots, and we're uploading the videos at the moment (stay tuned for the update).
You will find some Crysis and Cryengine related news in
Mystery: Visually ambitious Crysis project on the rise,
Crysis: Pimp your cars and planes and
Crysis at 6,400 x 4,000: Ultra High-Res Gaming with 25.6 megapixels.