I hear you Yapa. But is this game being released for Consoles? - thats a shock to me

The inclusion of 27 experimentals really is a stupid idea...
I don't think its that bad. First of all there might be some restrictions, plus it prolly can be disabled if you don't want it.
Also, didn't all the units advance in packs anyway in the first SC? (i don't know much cuz i didnt play it much, my friend is the junky on SupCom).
When this game was released it was ridiculously taxing on CPU,so good to hear they done something about that.However graphics haven't improve that much form Supreme Commando 1 ,still units look like made of Lego
If anything, they look even more square than original lol

. but SFX looks awesome.
Anyhow, i hope the game run much faster, because its great to play huge maps with a lot of AI, but after 10 min its just crawling (even with all modifications and AI improvments). Hope they optimize for multi-core like they say they have.