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Rage running smoothly already

Rage: First impressions of the PC version and performance estimation

Up to now there had only been a trailer, screenshots and some moving pictures of id's post apocalyptical shooter Rage. At the Gamescom Matt Hooper and Tim Willits presented a playable version of Rage.
Rage-Screenshots mit id Tech 5 Engine (4)
 
Rage-Screenshots mit id Tech 5 Engine (4) [Source: view picture gallery]
The id developers didn't give us an Xbox 360 controller but therefore they presented the PC version of Rage. According to Tim Willits the test PC was equipped with 4 GiByte RAM and a Geforce GTX 275. The setup was able to run Rage at a resolution of 1280 x 720 pixels at the desired 60 fps and without lags.

Although the new id Tech 5 Engine doesn't support DirectX 10 or DirectX 11, the graphics of Rage don't have to fear other games on the market. The graphics admittedly look like the basic design had been taken from comics. Many textures are surrounded by a thin black line, some decent kind of Cel Shading. The richness of details of the textures for faces and weapons is really impressive. Due to the mega texture technology the rest of the game are also covered in high resolution textures. Furthermore it seems like id doesn't use a Depth of Field effect and thus even distant objects are very detailed. As usual for id all textures look very vividly and the developers also integrated Stencil Shadows, dynamic light sources and lots of destructible objects.

But the gaming experienced suffered from the fact that the 42 inch TV, which the game was presented on, had to interpolate the used resolution (1280 x720) and thus the picture was a little blurred.



Picture gallery  (enlarge to view source)

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Author: Stöwer, Link (Aug 21, 2009)






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Comments (7)

Comments 4 to 7  Read all comments here!
Ar.Pi Re: Rage: First impressions of the PC version and performance estimation
Senior Member
23.08.2009 03:33
Yeah...

ID is no longer a PC game developers, their are now multi-platform developers with, sadly, console inclination.

But for real, if you showing off your game on PC hardware then use a monitor that can show more than 720 res ffs! Maybe they do have something to hide. Maybe their MegaTexture isn't working so great as Carmack's leads us to believe. We shall see...
Yapa Re: Rage: First impressions of the PC version and performance estimation
Senior Member
22.08.2009 18:09
Quote: (Originally Posted by Ar.Pi)
Well if they ran the game on max quality with 60FPS, on 1680 it will prolly run smooth also. But on 1920...


That could be true, I guess what annoys me is that everything these days is done to console terms and settings... for us PC gamers we want to know how it runs at PC gaming resolutions!

Still is good to see it keeping up at 60fps, should run ok at a bit higher on a decent card.

Yapa
Ar.Pi Re: Rage: First impressions of the PC version and performance estimation
Senior Member
21.08.2009 19:26
Quote: (Originally Posted by Yapa)
I think the worlds theme is kinda like Fallout 3... in that its apocalyptic. Other than that they are two different games, I think RAGE will be more action packed and acarade style shooter rather than RPG like Fallout 3.

That 720p resolution is a JOKE for PC gamers... we play games at 1680x1050 or higher... few gamers these days have less than 22" monitors for gaming.

I'm sure it would struggle a lot more at 1680x1050 or even 19200x1080/1200.....

Yapa


Well if they ran the game on max quality with 60FPS, on 1680 it will prolly run smooth also. But on 1920...

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