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Yes, HT reduces the framerate in those games. It`s a bit different if the CPU has less physical cores like Core i3 (Clarkdale) according to my tests. So it`s not that HT is useless or even counterproductive in general, but propably overkill with four physical existing CPU cores. (Games are maybe optimized for quadcore CPUs, but not (logical) octacore CPUs...)
About the memory discussion: Don`t forget that Triple Channel itself leads to a bigger latency, but doesn`t raise up bandwith that much as most people might expect.
Check my Everest benchmarks for example I did with an i7-975 XE @ 3,875 MHz:
DDR3-1600 8-8-8-24 2 x 2 GiByte (Dual Channel), UCLK 3,200 MHz: 16,646 MB/s, 40.6 ns latency DDR3-1600 8-8-8-24 3 x 2 GiByte (Triple Channel), UCLK 3,200 MHz: 17,437 MB/s bandwith, 48.0 ns latency
Increasing the Uncore clock (UCLK), which speeds up the part with the integrated memory controller and L3-Cache helps, too: DDR3-1600 8-8-8-24 3 x 2 GiByte (Triple Channel), UCLK 3,466 MHz: 18,193 MB/s bandwith, 47,2 ns latency
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