Radeon HD 5870: Review of the first DirectX 11 graphics card
DirectX 11, Eyefinity, 2.7 Teraflops - many keywords of AMD's new Radeon HD 5800 graphics card series have been known for weeks. PC Games Hardware checks if the surprisingly daring promises are kept and reveals which features make the Radeon HD 5870 the best card on the market.
Radeon HD 5870: Review of the first DirectX 11 graphics card [Source: view picture gallery]
Have you ever dealt with a big challenge and it worked out faster and better than you have ever imagined? This is what AMD experiences at the moment if you believe in what the company says. The graphics section Ati already presents the first graphics card series which supports Microsoft's new API DirectX 11. So apparently AMD is winning the race for the first DX11 GPU after Nvidia had taken the lead in matters of DirectX 10 with the Geforce 8800 GTX back in 2006. The previous technology level, DirectX 9, was conquered by Ati in 2002 -with a huge advantage in time by the way. But being first is not everything - so what is the Radeon HD 5870 really capable of?
Radeon HD 5870 and HD 5850 Today Ati's Radeon HD 5800 series is launched with two graphics cards: The HD 5870 and the HD 5850. Although the specifications have been leaked to the Internet weeks ago, we nevertheless introduce the final versions again. Both, the Radeon HD 5870 and the smaller HD 5850, are fully compatible to DirectX 11 and have 1 GiByte of GDDR5 VRAM. Furthermore both cards are based on Ati's RV870 (codename "Cypress”), which is produced by TSMC in a 40 nanometer architecture. Although Cypress is only 338 square millimeters big it nevertheless consists of 2.15 billion transistors. For comparison: The RV790 (Radeon HD 4890) has only 959 million transistors. Even Nvidia's GT200(b) with its 1.4 billion circuits is beaten noticeably. With this budget Ati doesn't just implement DirectX 11, but also twice as much calculating units as in the HD 4870/4890.
The difference between the cards that are introduced today is primarily related to the calculation performance: While the HD 5870 has more than 1,600 shader and 80 texture units, the HD 5850 offers 1,440 respectively 72. The HD 5850 has lower clock speeds, too. Instead of 850/2,400 MHz (GPU/VRAM) it is running at 725/2,000 MHz. In theory those cuts limit the HD 5850 by about 20 percent in comparison to the HD 5870. Unfortunately we can't verify this thesis applies to games, too, since we don't have a sample of the HD 5850 yet. All our benchmarks deliver results for the HD 5870 in comparison to the rest of the graphics card market.
Quo vadis, Ati? Radeon HD 5870 X2, HD 5770 & Co. According to AMD's plans the Radeon HD 5870 X2 is suppose to be released right in time for the Christmas trade. It will utilize two full RV870 chips which are running at the clock speeds of the HD 5850. Early the next year we will see "Juniper” and "Cedar” which bring DirectX 11 to the mainstream segment.
Hersteller
AMD Radeon
Nvidia Geforce
HD 5870
HD 5850
HD 4870 X2*
HD 4890
HD 4870
HD 4850
GTX 295*
GTX 285
GTX 275
GTX 260-216
Chip
Cypress (RV870)
Cypress (RV870)
2 x RV770
RV790
RV770
RV770
2 x GT200b
GT200b
GT200b
GT200(b)
Version (DirectX / Shader)
11 / 5.0
11 / 5.0
10.1 / 4.1
10.1 / 4.1
10.1 / 4.1
10.1 / 4.1
10.0 / 4.0
10.0 / 4.0
10.0 / 4.0
10.0 / 4.0
Process tech (Nanometer)
40
40
55
55
55
55
55
55
55
65/55
Transistors (Mio.)
2150
2150
2 x 965
965
965
965
2 x 1.400
1400
1400
1400
Engine clock (MHz)
850
725
750
850
750
625
576
648
633
576
Shader clock (MHz)
850
725
750
850
750
625
1242
1476
1404
1242
VRAM clock (MHz)
2400**
2000**
1800**
1950**
1800**
993
999
1242
1134
999
Numbers
Shader-ALUs
1600
1440
2 x 800
800
800
800
2 x 240
240
240
216
Texture Units
80
72
2 x 40
40
40
40
2 x 80
80
80
72
Quad-ROPs / -Render-Backends
32
32
2 x 16
16
16
16
2 x 28
32
28
28
VRAM (MiByte)
1024
1024
2 x 1.024
1024
512-1.024
512-1.024
2 x 896
1024
896
896
Bus width (Bit)
256
256
2 x 256
256
256
256
2 x 448
512
448
448
VRAM type
GDDR5
GDDR5
GDDR5
GDDR5
GDDR5
GDDR3
GDDR3
GDDR3
GDDR3
GDDR3
Performance-Peaks
GFLOP/s (Single-Prec. MADD)
2720
2088
2 x 1.200
1360
1200
1000
2 x 596,2
709
674
537
Texel-Fillrate (MTex/sec.)
68000
52200
2 x 30.000
34000
30000
25000
2 x 46080
51840
50640
41472
Pixel-Fillrate (MPix/sec.)
27200
23200
2 x 12.000
13600
12000
10000
2 x 16128
20736
17224
16128
Peak Bandwidth (GiByte/sec.)
153,6
128,0
2 x 115,2
124,8
115,2
64,0
2 x 111,9
158,9
127,0
111,9
Misc.
Anti-Aliasing, best
8x SGSSAA, 24x CFAA
8x SGSSAA, 24x CFAA
24x CFAA
24x CFAA
24x CFAA
24x CFAA
16xQ CSAA
16xQ CSAA
16xQ CSAA
16xQ CSAA
Multi-Sampling, max.
8x
8x
8x
8x
8x
8x
8x
8x
8x
8x
Multi-GPU (Crossfire X / SLI
up to 4 cards
up to 4 cards
up to 2 cards
up to 4 cards
up to 4 cards
up to 4 cards
up to 2 cards
up to 3 cards
up to 3 cards
up to 3 cards
PCI-E.-Connectors (6-Pin/8-Pin)
2 x / 0 x
2 x / 0 x
1 x / 1 x**
2 x / 0 x
2 x / 0 x
1 x / 0 x
1 x / 1 x**
2 x / 0 x
2 x / 0 x
2 x / 0 x
Length of card (approx., mm)
282
???
267
241
241
234
270
267
267
267
* Single values don't necessarily doubled with a multi GPU setup. ** Value represent sum of both Write-Clocks of GDDR5 *** 8-Pin connector required
Radeon HD 5870 Review of the first DirectX 11 grap...
Junior Member
17.12.2009 12:13
I know And its a persons decicion to like what they want to like. I absolutely HATE it when people say 'Oh, you cant watch this movie because its bad.' Well, movie revews are the custermers choice.
Re: Radeon HD 5870: Review of the first DirectX 11 graphics card
Senior Member
24.09.2009 06:39
Guys I've read another review where they tested Eyefinity with a few games.
Sadly it didnt really work well... either the games did not detect the correct aspect ratio and stretched the image on the side monitors making it useless, or they would cut the top and bottom of the screen off making it impossible to see HUD menus etc...
I'm wondering how Supreme Commander would work? or any other RTS game for that matter... it would be great to see supreme commander on 3 monitors spanned across... awesome!
Re: Radeon HD 5870: Review of the first DirectX 11 graphics card
Senior Member
24.09.2009 03:15
Another good,thorough article from pcgh...
This is obviously the new single gpu card to buy...unless nvidia drops its 285gtx to sub 300 dollars,i can;t see why anyone really would go for that choice,especially with the dx11 future-proofing..and thats what you're getting above all else.Dx 11 might not hit the mainstream for quite a few more months yet,but when it does,you only have to look at some of the articles floating around the web the huge leap in quality that tessalation gives(not to mention all the other features). im a tiny bit disappointed that the gr8 hardware-slayers like crysis and stalker still are far from being "max-out-able",and that in some benchmarks both the 4870x2 and 295gtx can edge past it,but it's early days yet. it wouldn't surprise me if ati are holding back just a little bit on drivers front,in anticipation of nvidias next gen card,where they will magically come up with an extra 10-15% in fps (as has often been the practice in the past). i still think the slightly crippled ring bus might not work any favours for ati(though after the r600 fiasco,who can blame them),but heck..this is one fast card,can't wait to see what nvidia comes up with.
Re: Radeon HD 5870: Review of the first DirectX 11 graphics card
Junior Member
23.09.2009 15:43
What can you tell about quality of anisotropy filtering in World of Warcraft WOTLK, is it flickering free ? During testing of WoW performance you reported strange lag happening on radeon cards, I can confirm it as a user of R4850. Question is - is that lag still present on new radeons ?
Re: Radeon HD 5870: Review of the first DirectX 11 graphics card
Member
23.09.2009 15:12
Nice article. I would expect the same results for newer games. The card isnt bad. In matter of fact, its the best single GPU available atm. Considering that it is the only DX11 card now, the price isnt bad either.
But what really shines is the power consumption. I guess 40nm helps a lot
Re: Radeon HD 5870: Review of the first DirectX 11 graphics card
Junior Member
23.09.2009 12:07
I'm very disappointed, not a big difference in speed'up, Crysis Warhead 20 fps on ati, 15 on 285. Some other tests shows small advantage but who cares when 285gtx plays this game above 60 fps too. So it's pointless buying new card right now, dx11 isn't a big factor, propably even when true dx11 games will be come out this card will be too slow.
Re: Radeon HD 5870: Review of the first DirectX 11 graphics card
Junior Member
23.09.2009 09:10
Thanks for the review especially the part you talked about SSAA and hinted about using ATT for LoD adjustments.
I always missed SSAA whenever I picked up an ATi card. Tho there was SuperAA back when I had X1900XTX CrossFire but they removed the superAA from HD4xx as far as I know (and perhaps from HD2K and 3K as well). It's not present in HD48xx at least. It had MS and SS elements combined using both GPUs in CrossFire.
Notice that SuperAA is different from edge-detectAA or other shader based AA methods we currently have.
Super AA SuperAA uses a different pattern on each card to improve the image over normal AA modes. So every frame has twice the number of AA samples and therefore should provide much more defined images. The double samples are where the new selections come from – 8xAA is effectively twice 4xAA 12xAA is twice 6xAA.
Super Sample AA SSAA is much more demanding on the hardware than MSAA as it renders the scene at a higher resolution than is required. The resulting image is then down-sampled to the resolution chosen by the end user for their game. In CrossFire SSAA mode the extra pixels required are rendered on the additional card to reduce the overall impact of the AA mode. One other limitation of SSAA is that it results in an ordered grid sample pattern which doesn't efficiently AA jagged edges. To overcome this limitation 10x and 14x Super AntiAliasing on Crossfire actually combine SSAA and MSAA.
Using this method different multi-sample locations are used on each GPU as well as offsetting the pixel centres slightly (half a pixel).
So, in basic terms each card is rendering the image from a different angle. The exact levels of SSAA and MSAA used are as follows: Super AntiAliasing 10x = 2xSSAA +4xMSAA Super AntiAliasing 14x= 2xSSAA +6xMSAA
They gave us Edge Detect in HD48xx series but it cant do the job like SuperAA did back on my X1900XTX Crossfire setup.
For example no AA type combined with AAA can get me rid of alpha textures jaggies in Guild Wars on my 4870X2 and causes ugly crawling to appear in trees and fences when moving the camera. Where as on my old X1900XTX CrossFire setup when I activated SuperAA the alpha jaggies were gone due to SSAA present in CrossFire SuperAA method.
SuperAA on X1900XTXCF was a very nice feature since I also used it to remove specular aliasings in DOOM3 and shimmering textures in other games ( yes even X1900XTX had shimmering in few games although 7800GTX was infamous for having shimmering textures in many games. I owned both cards)
Funny how my current card (HD4870X2) eats X1900XTX CrossFire for breakfast but lacks IQ features that old setup had.
Good to see HD5xx brought back SSAA.
As for me I will wait till both GT300 and RV870 dual GPU cards are out, then pick up whichever is faster and offers morre IQ features. My HD4870X2 is still pretty fast.