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Ati Radeon HD 5800 Test

Radeon HD 5870: Review of the first DirectX 11 graphics card

DirectX 11, Eyefinity, 2.7 Teraflops - many keywords of AMD's new Radeon HD 5800 graphics card series have been known for weeks. PC Games Hardware checks if the surprisingly daring promises are kept and reveals which features make the Radeon HD 5870 the best card on the market.
Radeon HD 5870: Review of the first DirectX 11 graphics card
 
Radeon HD 5870: Review of the first DirectX 11 graphics card [Source: view picture gallery]

Have you ever dealt with a big challenge and it worked out faster and better than you have ever imagined? This is what AMD experiences at the moment if you believe in what the company says. The graphics section Ati already presents the first graphics card series which supports Microsoft's new API DirectX 11. So apparently AMD is winning the race for the first DX11 GPU after Nvidia had taken the lead in matters of DirectX 10 with the Geforce 8800 GTX back in 2006. The previous technology level, DirectX 9, was conquered by Ati in 2002 -with a huge advantage in time by the way. But being first is not everything - so what is the Radeon HD 5870 really capable of?

Radeon HD 5870 and HD 5850
Today Ati's Radeon HD 5800 series is launched with two graphics cards: The HD 5870 and the HD 5850. Although the specifications have been leaked to the Internet weeks ago, we nevertheless introduce the final versions again. Both, the Radeon HD 5870 and the smaller HD 5850, are fully compatible to DirectX 11 and have 1 GiByte of GDDR5 VRAM. Furthermore both cards are based on Ati's RV870 (codename "Cypress”), which is produced by TSMC in a 40 nanometer architecture. Although Cypress is only 338 square millimeters big it nevertheless consists of 2.15 billion transistors. For comparison: The RV790 (Radeon HD 4890) has only 959 million transistors. Even Nvidia's GT200(b) with its 1.4 billion circuits is beaten noticeably. With this budget Ati doesn't just implement DirectX 11, but also twice as much calculating units as in the HD 4870/4890.

The difference between the cards that are introduced today is primarily related to the calculation performance: While the HD 5870 has more than 1,600 shader and 80 texture units, the HD 5850 offers 1,440 respectively 72. The HD 5850 has lower clock speeds, too. Instead of 850/2,400 MHz (GPU/VRAM) it is running at 725/2,000 MHz. In theory those cuts limit the HD 5850 by about 20 percent in comparison to the HD 5870. Unfortunately we can't verify this thesis applies to games, too, since we don't have a sample of the HD 5850 yet. All our benchmarks deliver results for the HD 5870 in comparison to the rest of the graphics card market.

Quo vadis, Ati? Radeon HD 5870 X2, HD 5770 & Co.
According to AMD's plans the Radeon HD 5870 X2 is suppose to be released right in time for the Christmas trade. It will utilize two full RV870 chips which are running at the clock speeds of the HD 5850. Early the next year we will see "Juniper” and "Cedar” which bring DirectX 11 to the mainstream segment.

Hersteller AMD Radeon           Nvidia Geforce      
  HD 5870 HD 5850 HD 4870 X2* HD 4890 HD 4870 HD 4850 GTX 295* GTX 285 GTX 275 GTX 260-216
Chip Cypress (RV870) Cypress (RV870) 2 x RV770 RV790 RV770 RV770 2 x GT200b GT200b GT200b GT200(b)
Version (DirectX / Shader) 11 / 5.0 11 / 5.0 10.1 / 4.1 10.1 / 4.1 10.1 / 4.1 10.1 / 4.1 10.0 / 4.0 10.0 / 4.0 10.0 / 4.0 10.0 / 4.0
Process tech (Nanometer) 40 40 55 55 55 55 55 55 55 65/55
Transistors (Mio.) 2150 2150 2 x 965 965 965 965 2 x 1.400 1400 1400 1400
Engine clock (MHz) 850 725 750 850 750 625 576 648 633 576
Shader clock (MHz) 850 725 750 850 750 625 1242 1476 1404 1242
VRAM clock (MHz) 2400** 2000** 1800** 1950** 1800** 993 999 1242 1134 999
Numbers                    
Shader-ALUs 1600 1440 2 x 800 800 800 800 2 x 240 240 240 216
Texture Units 80 72 2 x 40 40 40 40 2 x 80 80 80 72
Quad-ROPs / -Render-Backends 32 32 2 x 16 16 16 16 2 x 28 32 28 28
VRAM (MiByte) 1024 1024 2 x 1.024 1024 512-1.024 512-1.024 2 x 896 1024 896 896
Bus width (Bit) 256 256 2 x 256 256 256 256 2 x 448 512 448 448
VRAM type GDDR5 GDDR5 GDDR5 GDDR5 GDDR5 GDDR3 GDDR3 GDDR3 GDDR3 GDDR3
Performance-Peaks                    
GFLOP/s (Single-Prec. MADD) 2720 2088 2 x 1.200 1360 1200 1000 2 x 596,2 709 674 537
Texel-Fillrate (MTex/sec.) 68000 52200 2 x 30.000 34000 30000 25000 2 x 46080 51840 50640 41472
Pixel-Fillrate (MPix/sec.) 27200 23200 2 x 12.000 13600 12000 10000 2 x 16128 20736 17224 16128
Peak Bandwidth (GiByte/sec.) 153,6 128,0 2 x 115,2 124,8 115,2 64,0 2 x 111,9 158,9 127,0 111,9
Misc.                    
Anti-Aliasing, best 8x SGSSAA, 24x CFAA 8x SGSSAA, 24x CFAA 24x CFAA 24x CFAA 24x CFAA 24x CFAA 16xQ CSAA 16xQ CSAA 16xQ CSAA 16xQ CSAA
Multi-Sampling, max. 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x
Multi-GPU (Crossfire X / SLI up to 4 cards up to 4 cards up to 2 cards up to 4 cards up to 4 cards up to 4 cards up to 2 cards up to 3 cards up to 3 cards up to 3 cards
PCI-E.-Connectors (6-Pin/8-Pin) 2 x / 0 x 2 x / 0 x 1 x / 1 x** 2 x / 0 x 2 x / 0 x 1 x / 0 x 1 x / 1 x** 2 x / 0 x 2 x / 0 x 2 x / 0 x
Length of card (approx., mm) 282 ??? 267 241 241 234 270 267 267 267


* Single values don't necessarily doubled with a multi GPU setup.
** Value represent sum of both Write-Clocks of GDDR5
*** 8-Pin connector required


Picture gallery  (enlarge to view source)





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Author: Raffael Vötter (Sep 23, 2009)


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Comments (13)

Comments 3 to 13  Read all comments here!
greania09 Radeon HD 5870 Review of the first DirectX 11 grap...
Junior Member
17.12.2009 12:13
I know And its a persons decicion to like what they want to like. I absolutely HATE it when people say 'Oh, you cant watch this movie because its bad.' Well, movie revews are the custermers choice.
Kapral.Hicks Re: Radeon HD 5870: Review of the first DirectX 11 graphics card
Junior Member
25.09.2009 11:53
www.techpowerup.com/revie...

CF results, now I coud say, im impressed 285 is a trash comparing to this
Yapa Re: Radeon HD 5870: Review of the first DirectX 11 graphics card
Senior Member
24.09.2009 06:39
Guys I've read another review where they tested Eyefinity with a few games.

Sadly it didnt really work well... either the games did not detect the correct aspect ratio and stretched the image on the side monitors making it useless, or they would cut the top and bottom of the screen off making it impossible to see HUD menus etc...

I'm wondering how Supreme Commander would work? or any other RTS game for that matter... it would be great to see supreme commander on 3 monitors spanned across... awesome!

Yapa
lagathy Re: Radeon HD 5870: Review of the first DirectX 11 graphics card
Senior Member
24.09.2009 03:15
Another good,thorough article from pcgh...

This is obviously the new single gpu card to buy...unless nvidia drops its 285gtx to sub 300 dollars,i can;t see why anyone really would go for that choice,especially with the dx11 future-proofing..and thats what you're getting above all else.Dx 11 might not hit the mainstream for quite a few more months yet,but when it does,you only have to look at some of the articles floating around the web the huge leap in quality that tessalation gives(not to mention all the other features).
im a tiny bit disappointed that the gr8 hardware-slayers like crysis and stalker still are far from being "max-out-able",and that in some benchmarks both the 4870x2 and 295gtx can edge past it,but it's early days yet. it wouldn't surprise me if ati are holding back just a little bit on drivers front,in anticipation of nvidias next gen card,where they will magically come up with an extra 10-15% in fps (as has often been the practice in the past).
i still think the slightly crippled ring bus might not work any favours for ati(though after the r600 fiasco,who can blame them),but heck..this is one fast card,can't wait to see what nvidia comes up with.
Ar.Pi Re: Radeon HD 5870: Review of the first DirectX 11 graphics card
Senior Member
23.09.2009 19:20
Great card. Now to wait for Nvidia's reply and some nice price drops
pcghx_Kristoffer Re: Radeon HD 5870: Review of the first DirectX 11 graphics card
Administrator
23.09.2009 15:58
Quote: (Originally Posted by Hejnal)
Question is - is that lag still present on new radeons ?


Yes it is - unfortunately. But we still hope that the problem will be solved with the next driver.
Hejnal Re: Radeon HD 5870: Review of the first DirectX 11 graphics card
Junior Member
23.09.2009 15:43
What can you tell about quality of anisotropy filtering in World of Warcraft WOTLK, is it flickering free ? During testing of WoW performance you reported strange lag happening on radeon cards, I can confirm it as a user of R4850. Question is - is that lag still present on new radeons ?
dried Re: Radeon HD 5870: Review of the first DirectX 11 graphics card
Member
23.09.2009 15:12
Nice article. I would expect the same results for newer games.
The card isnt bad. In matter of fact, its the best single GPU available atm.
Considering that it is the only DX11 card now, the price isnt bad either.

But what really shines is the power consumption. I guess 40nm helps a lot
Kapral.Hicks Re: Radeon HD 5870: Review of the first DirectX 11 graphics card
Junior Member
23.09.2009 12:07
I'm very disappointed, not a big difference in speed'up, Crysis Warhead 20 fps on ati, 15 on 285. Some other tests shows small advantage but who cares when 285gtx plays this game above 60 fps too. So it's pointless buying new card right now, dx11 isn't a big factor, propably even when true dx11 games will be come out this card will be too slow.
erek Re: Radeon HD 5870: Review of the first DirectX 11 graphics card
Junior Member
23.09.2009 09:10
Thanks for the review especially the part you talked about SSAA and hinted about using ATT for LoD adjustments.

I always missed SSAA whenever I picked up an ATi card. Tho there was SuperAA back when I had X1900XTX CrossFire but they removed the superAA from HD4xx as far as I know (and perhaps from HD2K and 3K as well). It's not present in HD48xx at least. It had MS and SS elements combined using both GPUs in CrossFire.


Notice that SuperAA is different from edge-detectAA or other shader based AA methods we currently have.

Super AA
SuperAA uses a different pattern on each card to improve the image over normal AA modes. So every frame has twice the number of AA samples and therefore should provide much more defined images. The double samples are where the new selections come from –
8xAA is effectively twice 4xAA
12xAA is twice 6xAA.

Super Sample AA
SSAA is much more demanding on the hardware than MSAA as it renders the scene at a higher resolution than is required. The resulting image is then down-sampled to the resolution chosen by the end user for their game. In CrossFire SSAA mode the extra pixels required are rendered on the additional card to reduce the overall impact of the AA mode. One other limitation of SSAA is that it results in an ordered grid sample pattern which doesn't efficiently AA jagged edges. To overcome this limitation 10x and 14x Super AntiAliasing on Crossfire actually combine SSAA and MSAA.

Using this method different multi-sample locations are used on each GPU as well as offsetting the pixel centres slightly (half a pixel).

So, in basic terms each card is rendering the image from a different angle.
The exact levels of SSAA and MSAA used are as follows:
Super AntiAliasing 10x = 2xSSAA +4xMSAA
Super AntiAliasing 14x= 2xSSAA +6xMSAA


They gave us Edge Detect in HD48xx series but it cant do the job like SuperAA did back on my X1900XTX Crossfire setup.

For example no AA type combined with AAA can get me rid of alpha textures jaggies in Guild Wars on my 4870X2 and causes ugly crawling to appear in trees and fences when moving the camera. Where as on my old X1900XTX CrossFire setup when I activated SuperAA the alpha jaggies were gone due to SSAA present in CrossFire SuperAA method.

SuperAA on X1900XTXCF was a very nice feature since I also used it to remove specular aliasings in DOOM3 and shimmering textures in other games ( yes even X1900XTX had shimmering in few games although 7800GTX was infamous for having shimmering textures in many games. I owned both cards)

Funny how my current card (HD4870X2) eats X1900XTX CrossFire for breakfast but lacks IQ features that old setup had.

Good to see HD5xx brought back SSAA.

As for me I will wait till both GT300 and RV870 dual GPU cards are out, then pick up whichever is faster and offers morre IQ features. My HD4870X2 is still pretty fast.

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