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The dragon arises

Operation Flashpoint 2 (OFP2): Official system specs and graphics comparison

What are the final system specifications of Operation Flashpoint 2 (OFP2)? How does the graphics look like with minimum and maximum details?
Operation Flashpoint 2 (21)
 
Operation Flashpoint 2 (21) [Source: view picture gallery]
After we already presented numerous high-res screenshots we can now offer additional technical information like graphics comparison and official system specs.

Operation Flashpoint 2 (OFP2) - Dragon Rising: Minimum vs. maximum details
There is not much difference between the minimum and maximum details. The most noticeable difference is the lower density of the vegetation as well as the earlier fade-out in the distance followed by rough-textured shadows and the weaker smoke presentation. Illumination though is almost the same and the Anti-aliasing considerably increases without MSAA. We recommend to use SSAA. Without it vegetation strongly starts to flicker. Side detail: 4,096 shadow maps are only visible with a 1 GiByte graphics card and the anisotropic filtering generally only goes up until 8:1.







Operation Flashpoint 2 (OFP2) - Dragon Rising: System specifications (according to Readme)

Minimal System specifications:
• OS: Windows XP SP2
• GPU: Geforce 7600 GT / Radeon X1800 XL (256 MiByte and SM 3.0)
• CPU: 2.4 GHz Dualcore
• RAM: 1 GiByte
• HDD: 8 GiByte
• DVD ROM: Dual Layer DVD ROM drive

Recommended system specifications:
• OS: Windows XP SP3 / Windows Vista SP1
• GPU: Geforce 8800 / Radeon 3800 (512 MiByte)
• CPU: 2.4 GHz Quadcore
• RAM: 2 GiByte
• HDD: 8 GiByte
• DVD ROM: Dual Layer DVD ROM drive

Technical background: Operation Flashpoint 2: Ego-Engine
Operation Flashpoint 2: Dragon Rising is based upon Codemaster's Ego-Engine which is used for the upcoming Colin McRae Dirt 2 as well. While the latter will get a DirectX 11 update including Tessellation the Ego version of Operation Flashpoint 2 bases on DirectX 9. The cross platform engine offers dynamic weather (no rain) as well as day and night changes and several particle and smoke effects. Long distance view and density of vegetation are convincing. However, some objects have too few polygons, clipping errors often appear and many textures are fuzzy. The rival game ArmA 2 looks much better in our opion.



Picture gallery  (enlarge to view source)

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Author: Marc Sauter (Oct 06, 2009)






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