Stalker: Call of Pripyat

Stalker: Call of Pripyat - Benchmarks from DirectX 9 to DirectX 11

The benchmark of Stalker: Call of Pripyat is the one of the testing tools that support DirectX 11. PC Games Hardware used a Radeon HD 5870 to test the four DX versions - DirectX 9 to DirectX 11.
Stalker Shadows 2
Stalker Shadows 2 [Source: view picture gallery]
The stand-alone benchmark of Stalker: Call of Pripyat uses DirectX 11 features, but can also be run with DirectX 9, DirectX 10 or DirectX 10.1. In order to create a comparison between PC Games hardware tested a Radeon HD 5870 with the current Hemlock Beta 5 driver under Windows 7. All in all we tested six resolutions with maximal quality to show scaling between the individual resolutions. The differences between DirectX 9 and DirectX 10/11 as well as DirectX 10 and DirectX 11 are quite obvious.

Below you can find the results delivered by the Stalker: Call of Pripyat benchmark assembled in on click comparisons. Furthermore we have a video from the benchmark that gives a direct comparison between DirectX 9, DirectX 10, DirectX 10.1 and DirectX 11.

Background: Stalker: Call of Pripyat benchmark
When launching the benchmark you can choose between several presets, the renderer (DirectX 9 to DirectX 11) and resolutions. An advanced options menu offers settings for Anti Aliasing (including Transparency AA), SSAO modes and SSAO quality. DirectX 10.1, DirectX 11 Tessellation and DirectX 11 shadows can be activated, too - depending on the used graphics card of course. The benchmark itself shows a scene from Pripyat and covers four stages with different weather and Day-Night cycle settings. When the benchmark is done you can compare your results online and even send your data to GSC, who emphasize that the benchmark doesn't have any financial intentions and all data is kept in confidence. More information about the benchmark can be found on the official GSC website.

Picture gallery  (enlarge to view source)

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Author: Bayer, Spille (Nov 25, 2009)

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