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High-end graphics

Colin McRae: Dirt 2 DX11 - Maxed out screenshots

Colin McRae: Dirt 2 already offers excellent graphics in DirectX 9 mode, but with all settings maxed out and additional DirectX 11 features it becomes the best looking racing game so far. PC Games Hardware got high-res screenshots from the demo.
Colin McRae Dirt 2 (6)
 
Colin McRae Dirt 2 (6) [Source: view picture gallery]
It is common knowledge that Codemasters delayed the PC version of Colin McRae: Dirt 2 in order to upgrade the Ego Engine of the racing game with DirectX 11 support. Now the cross platform architecture is capable of all modern rendering tricks but some are only used with DX11. The current API offers Hardware Tessellation which is used for a more detailed audience, tessellated cloth (banners and flags) as well as a more realistic visualization of water with more waves and splashes. Due to the Full Floating Point HDR Illumination (FP16) and High Definition Ambient Occlusion calculated via DirectCompute, Post Effects like Motion blur and filtered Soft Shadows especially the light and shadow effects of Colin McRae: Dirt 2 are very realistic.

Today the demo version of Dirt 2 has been released. It also contains one of the benchmarks which we used for our performance tests as well as two tracks. We sat down and took several high-res screenshots (2560 x 1600) with maximal quality including 4x MSAA/16:1 AF in DirectX 11 mode. A selection - downsized to 1280 x 800 pixels can be found in our gallery below.

Picture gallery  (enlarge to view source)




More articles related to Colin McRae: Dirt 2
Dirt 2 PC: Demo ready for download
Dirt 2: DirectX 9 vs. DirectX 11 graphics compared - Update: New comparisons
Dirt 2 benchmarks - DX 9 vs. DX 11 - Update: Radeon HD 5970 results

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Author: Marc Sauter (Dec 01, 2009)






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Comments (2)

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connos Re: Colin McRae: Dirt 2 DX11 - Maxed out screensho...
Senior Member
02.12.2009 08:24
The graphics are definitely impressive and in DX11 they have that touch that make them photo realistic in some situations.

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