I lost interest in C&C series after the original Red Alert, as the gerne just followed the same old song - just with better looking graphics.
SC1 was great, but I think there were a few expectations from the TA gamers, so it didn't quite make it the ultimate in my books. Think it didn't help with something like the Monkeylord walking into a crowded base, and then being spoilt for choice as to what to waste, so consiquently, it didn't get to deploy it's main weapon till it was already dead. Bit slow in my books. Nice to see the Colossus had it's main weapon fixed in the expantion pack, as it was such a flop in the orginal release.
But the biggest win was the navigation was much better than TA - you didn't see drunken sea captians ram their ships into each other, then spend the rest of the battle working out how to pass each other.
But I couldn't help but fell the basic units were nothing short of usless in SC. At least in TA Rocko's were a useful bot for basic air defence and land defence (leaving the Jethro's out of the build list) from the start, and missile towers could fire on any threat that come within range. Now you have to have AA, ground and sea platforms to defend with in SC.
I hope in SC 2 there is the option for more customisable units, so you could have something like a Fat Boy outfitted for total sea dominance, and another for Anti Air dominance. At the same time, the basic load out should allow the super units to defend against land, sea and air, but the primary roll could be customised, so it could be a ground pounder, air shredder, sub shark, or even a support roll for mass production and repairs.