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New game, old problems

Bioshock 2: No proper widescreen support - Patch is under way

Finally Bioshock 2 has hit the markets. But although the game has been under development for quite some time there still are widescreen problems that already affected Bioshock 1 back in 2007.
This comparison from the Widescreen Gaming Forum shows the difference between normal and widescreen aspect ratios.
 
This comparison from the Widescreen Gaming Forum shows the difference between normal and widescreen aspect ratios. [Source: view picture gallery]
Original article: February 10, 2010
Bioshock 2 is one of the games people have been waiting for during the last months. Now that it has been released, many people are disappointed by the partially out-dated graphics and several other problems. One of the issues gamers complain about is the inappropriate widescreen support. Like its predecessor Bioshock 2 does not scale properly at screen resolutions that don't have a 4:3 aspect ratio. This is quite surprising, because Bioshock 1 had the same problem and 2K tried to fix it with a patch after users complained.

Now, only few days after the new Bioshock has hit the markets, gamers once again have to face an insufficient widescreen support. On the screenshots posted in the Widescreen Gaming Forum you can see that Bioshock 2 delivers a combination of horizontal plus and vertical minus. This means the game adds a little bit to the sides of the displayed image, but also cuts the upper and lower edge. Even in 2K's official forum people have started to complain about the situation and one of the community managers wrote that 2K is aware of the problem and that a fix is on the way.

Update: February 11, 2010
2K's community manager Elizabeth officially announced that the problem with the widescreen support will be fixed with the first patch for the PC version. When this update is going to be released has not been revealed yet. Elizabeth also said that actually Bioshock 2 was intended to be released with the same widescreen capabilities like Bioshock 1 offered them after it had been patched.

The picture below shows how the game will look like with the fixed FOV.

This is what Bioshock 2 will look like on widescreen displays after the problem has been patch.
 
This is what Bioshock 2 will look like on widescreen displays after the problem has been patch. [Source: view picture gallery]



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Author: Kristoffer Keipp (Feb 11, 2010)


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Comments (10)

Comments 7 to 10  Read all comments here!
Duck Re: Bioshock 2: No proper widescreen support - Patch is under way
Member
11.02.2010 16:36
I never buy game with DRM rootkit
ruyven_macaran Re: Bioshock 2: No proper widescreen support - Patch is under way
Super Moderator
11.02.2010 16:29
*joining in*
I already decided against buying certain games, because I won't support any company that thinks, my 2Mp 20" monitor should display a whole lot less, then a 1Mp 16" slim-line-screen. (don't know, how anyone could call display with less then 42cm with a "wide"screen. Thats obviously not wider, but reduced in heigth)
dried Re: Bioshock 2: No proper widescreen support - Patch is under way
Member
10.02.2010 21:26
Quote: (Originally Posted by Unregistered)
It's not a problem of the game. It's a problem of some people thinking that original widescreen games should always be "vert-" for "square" screens.

I think such a combo of "hor+" and "vert-" is equally fair for both types of screens.


Could not agree more with you. Thats basically what i said with other words.

I think this game might mess up eyefinity pretty bad, to the point where you can barely see your weapon.

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