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Metro 2033

Metro 2033: Impressive community screenshots

The 4A engine of Metro 2033 offers many modern features. Due to the minimalistic HUD and the cinematic sequences it is therefore possible to take really impressive screenshots - and the fan community is producing a lot of them.
Metro 2033 (DX11, Max. Details), Grey, 3dcenter (5)
 
Metro 2033 (DX11, Max. Details), Grey, 3dcenter (5) [Source: view picture gallery]

Not many games have been able to animate so many users to publish their screenshot artworks. But the related threads of our German forum and in the 3D Center there are more or less flooded with new images. In our picture gallery we present only a small selection of all the really good screenshots.

If you want to know more about Metro 2033 we recommend our exclusive tech interview with 4A Games' Chief Technical Officer Oles Shishkovstov. We also have run benchmarks with DirectX 11 and GPU Physx. Furthermore we have tests with the Geforce GTX 480 and the GTX 470, which are listed in the Metro 2033 system requirements to be the optimal graphics cards for the game, in our Fermi performance review.

Picture gallery  (enlarge to view source)



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Author: Link, Sauter (Apr 01, 2010)


Downloads
Metro 2033 (1.920er-Wallpaper) [36,1 MB]





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Comments (6)

Comments 3 to 6  Read all comments here!
Bo_Fox Re: Metro 2033: Impressive community screenshots
Junior Member
03.06.2010 00:06
Right! I'm so impressed by PCGamesHardware and would very much like for everything to be published in english along with german.

The in-depth and revelatory articles by PCGH are just breathtaking compared to many of the mediocre American articles like Techpowerup for example.
dried Re: Metro 2033: Impressive community screenshots
Member
21.04.2010 00:38
Quote: (Originally Posted by connos)
They abandon the site long time ago and thats really sad.


Yep...
I used to check the website daily
connos Re: Metro 2033: Impressive community screenshots
Senior Member
20.04.2010 22:52
They abandon the site long time ago and thats really sad.

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