Gran Turismo 5 is visually stunning, simply put. And that's why development take so long, Kazunori Yamauchi explains at E3 2010.
Gran Turismo 5 [Source: view picture gallery]
Gran Turismo 5 is overdue. The wait is unbearable. But it will be worth it. For the reason for the long wait is not that Yamauchi Kazunori and his team would be lazy. Quite the contrary. It is this incredible, almost manic richness that makes the development of Gran Turismo 5 so time consuming. Art E3 2010, we sat down with Gran Turismo's creator Kazunori Yamauchi who explained the reasons behind the long time development. GT5 comes with 200+ premium cars and 800+ standard cars. The premium cars are hyper-realistic. "Actually, they are so good that we could use them in any PlayStation 4 game," said Kazunori Yamauchi. The richness of detail is unbelievable.
Tiny mesh, 3d lettering on tires, cables in the cockpit, underbody details and much, much more. "We realized, however, that we lost a lot of time with such an amount of details. We also wanted as many cars as possible, hence the standard cars," Yamauchi said. The standard cars are the most popular and famous cars from previous GT games. Of course, they were optimized for the PS3. All cars in the game have physics-based damage, get scratches, dents, are dirty. Great! Only in the premium car parts can fall off, and only they have an elaborate interior. To demonstrate the sensational appearance of the cars Yamauchi showed photos of real cars photosand screenshots from the game side by side. It was hard to tell the difference! Gran Turismo 5 will support stereoscopic and 3D Head Tracking via Playstation Eye.
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Gran Turismo 5 screenshots and videos from E3.